﻿namespace GameTest
{
    partial class Game_Manager
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            XnaDesignerGenerator.XnaGame game1 = new XnaDesignerGenerator.XnaGame();
            XnaDesignerGenerator.XnaGameService camera = new XnaDesignerGenerator.XnaGameService();
            XnaDesignerGenerator.XnaGameComponent model1 = new XnaDesignerGenerator.XnaGameComponent();
            XnaDesignerGenerator.XnaGameService config = new XnaDesignerGenerator.XnaGameService();
            XnaGameComponents.KeyAssociation keyAssociation1 = new XnaGameComponents.KeyAssociation();
            XnaGameComponents.KeyAssociation keyAssociation2 = new XnaGameComponents.KeyAssociation();
            XnaGameComponents.KeyAssociation keyAssociation3 = new XnaGameComponents.KeyAssociation();
            XnaGameComponents.KeyAssociation keyAssociation4 = new XnaGameComponents.KeyAssociation();
            XnaGameComponents.KeyAssociation keyAssociation5 = new XnaGameComponents.KeyAssociation();
            XnaGameComponents.KeyAssociation keyAssociation6 = new XnaGameComponents.KeyAssociation();
            XnaDesignerGenerator.XnaGameComponent grid = new XnaDesignerGenerator.XnaGameComponent();
            XnaDesignerGenerator.XnaGameComponent frameRate = new XnaDesignerGenerator.XnaGameComponent();
            game1.Game = new GameTest.Game1();
            this.Game = game1.Game;
            // 
            //  camera
            // 
            camera.Parent = this;
            camera.ServiceInterface = typeof(XnaGameComponents.Camera);
            camera.Component = new XnaGameComponents.FreelookCamera(this.Game);
            ((XnaGameComponents.FreelookCamera)(camera.Component)).DrawOrder = 0;
            ((XnaGameComponents.FreelookCamera)(camera.Component)).Enabled = true;
            ((XnaGameComponents.FreelookCamera)(camera.Component)).Name = null;
            ((XnaGameComponents.FreelookCamera)(camera.Component)).Position = new Microsoft.Xna.Framework.Vector3(0F, 256F, -2048F);
            ((XnaGameComponents.FreelookCamera)(camera.Component)).Projection = new Microsoft.Xna.Framework.Matrix(0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F);
            ((XnaGameComponents.FreelookCamera)(camera.Component)).ShowCoordinates = false;
            ((XnaGameComponents.FreelookCamera)(camera.Component)).TargetObject = model1;
            ((XnaGameComponents.FreelookCamera)(camera.Component)).UpdateOrder = 0;
            ((XnaGameComponents.FreelookCamera)(camera.Component)).View = new Microsoft.Xna.Framework.Matrix(0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F);
            ((XnaGameComponents.FreelookCamera)(camera.Component)).Visible = true;
            ((XnaGameComponents.FreelookCamera)(camera.Component)).World = new Microsoft.Xna.Framework.Matrix(0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F);
            this.Game.Services.AddService(typeof(XnaGameComponents.Camera), camera.Component);
            // 
            //  model1
            // 
            model1.Parent = this;
            model1.Component = new XnaGameComponents.Ship(this.Game);
            ((XnaGameComponents.IPositionnable)(model1.Component)).Name = "model1";
            ((XnaGameComponents.Ship)(model1.Component)).Direction = new Microsoft.Xna.Framework.Vector3(0F, 0F, 0F);
            ((XnaGameComponents.Ship)(model1.Component)).DrawOrder = 0;
            ((XnaGameComponents.Ship)(model1.Component)).Enabled = true;
            ((XnaGameComponents.Ship)(model1.Component)).IsGround = false;
            ((XnaGameComponents.Ship)(model1.Component)).IsStair = false;
            ((XnaGameComponents.Ship)(model1.Component)).Model = "Content/Models/p1_wedge";
            ((XnaGameComponents.Ship)(model1.Component)).Name = null;
            ((XnaGameComponents.Ship)(model1.Component)).Position = new Microsoft.Xna.Framework.Vector3(2048F, 0F, 0F);
            ((XnaGameComponents.Ship)(model1.Component)).UpdateOrder = 0;
            ((XnaGameComponents.Ship)(model1.Component)).Visible = true;
            // 
            //  config
            // 
            config.Parent = this;
            config.ServiceInterface = typeof(XnaGameComponents.IGameConfiguration);
            config.Component = new XnaGameComponents.GameConfiguration();
            keyAssociation1.Id = "Up";
            keyAssociation1.Key = Microsoft.Xna.Framework.Input.Keys.Z;
            keyAssociation2.Id = "Left";
            keyAssociation2.Key = Microsoft.Xna.Framework.Input.Keys.Q;
            keyAssociation3.Id = "Down";
            keyAssociation3.Key = Microsoft.Xna.Framework.Input.Keys.S;
            keyAssociation4.Id = "Right";
            keyAssociation4.Key = Microsoft.Xna.Framework.Input.Keys.D;
            keyAssociation5.Id = "Engine";
            keyAssociation5.Key = Microsoft.Xna.Framework.Input.Keys.Space;
            keyAssociation6.Id = "Accelerator";
            keyAssociation6.Key = Microsoft.Xna.Framework.Input.Keys.LeftShift;
            ((XnaGameComponents.GameConfiguration)(config.Component)).Controls.Add(keyAssociation1);
            ((XnaGameComponents.GameConfiguration)(config.Component)).Controls.Add(keyAssociation2);
            ((XnaGameComponents.GameConfiguration)(config.Component)).Controls.Add(keyAssociation3);
            ((XnaGameComponents.GameConfiguration)(config.Component)).Controls.Add(keyAssociation4);
            ((XnaGameComponents.GameConfiguration)(config.Component)).Controls.Add(keyAssociation5);
            ((XnaGameComponents.GameConfiguration)(config.Component)).Controls.Add(keyAssociation6);
            this.Game.Services.AddService(typeof(XnaGameComponents.IGameConfiguration), config.Component);
            // 
            //  grid
            // 
            grid.Parent = this;
            grid.Component = new WindowsGameLibrary1.Components.Grid(this.Game);
            ((WindowsGameLibrary1.Components.Grid)(grid.Component)).DrawOrder = 0;
            ((WindowsGameLibrary1.Components.Grid)(grid.Component)).Enabled = true;
            ((WindowsGameLibrary1.Components.Grid)(grid.Component)).Height = 4096;
            ((WindowsGameLibrary1.Components.Grid)(grid.Component)).UpdateOrder = 0;
            ((WindowsGameLibrary1.Components.Grid)(grid.Component)).VColor = new Microsoft.Xna.Framework.Vector3(0F, 0F, 0F);
            ((WindowsGameLibrary1.Components.Grid)(grid.Component)).Visible = true;
            ((WindowsGameLibrary1.Components.Grid)(grid.Component)).Width = 4096;
            // 
            //  frameRate
            // 
            frameRate.Parent = this;
            frameRate.Component = new WindowsGame1.Components.FrameRate(this.Game);
            ((WindowsGame1.Components.FrameRate)(frameRate.Component)).DrawOrder = 0;
            ((WindowsGame1.Components.FrameRate)(frameRate.Component)).Enabled = true;
            ((WindowsGame1.Components.FrameRate)(frameRate.Component)).SpriteFontAssetName = "Content/Times";
            ((WindowsGame1.Components.FrameRate)(frameRate.Component)).UpdateOrder = 5;
            ((WindowsGame1.Components.FrameRate)(frameRate.Component)).Visible = false;

        }

        #endregion
    }
}
